Kann mit z.B. Giant - Pince Deck überhaupt nichts anfangen. http://www.australiaelectrical.com Strategy Analysis; Best Decks for Bandit; Countering the Meta; Countering the If a troop is outside 7 tiles, she will not get distracted, she will start charging. Ich zeige nur Decks mit Karten, die in der Arena hinzugekommen sind. Decks aus niedrigeren Arenen kann man natürlich weiterhin benutzen und verbessern! Decks und Tipps für Arena 7. Vielen Dank für den Besuch meiner Website.
Best Arena 3 Decks in Clash Royale- Clash Royale bestes Friedhof Deck Ich streame regelmäßg abends Clash Royale - Best Pekka Decks and Attack Strategy for Arena 4, 5, 6, and 7. Here are present the Best Decks in Clash Royale for Arena 3 (Barbarian Bowl), Mini P.E.K.K.A. Level 7. Prince. Level 6. Baby Dragon. Level 7. Skeleton Army. Strategy Analysis; Best Decks for Bandit; Countering the Meta; Countering the If a troop is outside 7 tiles, she will not get distracted, she will start charging.
Best Deck Arena 7 Best Arena 7 Deck VideoBest Arena 7 decks for free to play players
It is a ground troop acts as a big tank, building chaser and has high damage to buildings. Royal Giant can destroy enemy buildings with his massive cannon.
Because it is his job. Royal Recruits is a common card. It targets ground and has medium speed. Also, you can play it from behind and progress your push.
It can endanger towers and be playable at the bridge. This is a swarm troop card which summons a lot of troops. Royal Recruits deploys a line of recruits armed with spears, shields and wooden buckets.
Royal Hogs is a threat card. Also, it is a win condition and a punishment card. It can endanger towers and playable at the bridge.
When your opponent is careless, you can tear down a tower. Royal Hogs acts as a mini tank. It spawns four units that chase buildings. Three Musketeers is a rare card.
It targets ground and air units, has good range and medium speed. Also, it can endanger tower. To use it you need to pay attention to the high usage cost.
Three Musketeers is a card which represent trio of powerful, independent women army. They are fighting for justice and honor.
Guards is an epic card. It targets buildings, does area damage and has slow speed. It can endanger towers when you play it at the right time.
Also, it is a good utility card that supports your pushes and other strategies. This is a ground troop and a swarm troop card which summons a lot of troops.
Guards is a card which represent three ruthless bone brothers with shields. Royal Giant and Barbarians are used to attack the enemy while Princess is used to protect them from enemy troops.
Ice Wizard is used as defence or can also replace Princess to guard Royal Giant for long time. The defence is taken care by Sparky and Furnace.
This is one of the most balanced deck at the moment, though it require some practice to master in this deck. This deck might get fail if we have low level of cards.
This is another simple deck that has Royale Giant to soak damage, while Wizard and Princess protect them from enemy troops.
The defence is taken care by Minion Horde and Spear Goblins. This is one of the most interesting arena in this game.
You can checkout following decks to play in this arena. This strategy is very similar to that of Clash of Clan.
Golem act as a damage absorber and Wizard and hogs acts as main attacker. In addition we have Ice Wizard that help to block the opponent attacks while Elixir Collector can be used to collect extra elixir for high troops cost.
In case of low elixir we can also use Barbarians instead of Golem to soak the damage to some extent. This type of deck is also very common where Royal Giant is sent to the enemy while Minion Horde can be used to clear up the way for Royal Giant though it is used after the Royal Giant card as it has faster movement speed.
Zap and other troops can used to block the attack from opponent. Ice Wizards are also used to neutralize the opponents attack accompanied with sparky.
This deck requires good practice but if used wisely then you can easily take out any arena 7 player.
Royal Giant as always used as damage absorber while loon and Valkyrie are used to attack the buildings of opponents. Balloons can be accompanied with Minion Horde to distract opponent troops.
This is another deck that highly replies on Freeze spell. This deck only works when our attacking troops reaches the Arena Tower in full health and then the Freeze Spell is used on opponent building and troops, so that they demolish the Arena Tower within no time.
Enemy troops are the least of your concerns here. Try to get your Giant to the tower instead. Hog Rider is a very well rounded win condition.
It gets better up the Arenas, with all the new cards being unlocked. A deck with excellent synergy, decent offense and top defense.
This deck is a spin-off of the classic 2. Night Witch is for offensive support. I can help you right now though! What arena are you in for countering this combo?
Barbs-Cannon: Barbs dropped on the musketeer, then turn to giant while giant is distracted by cannon 2.
Minion Horde: First dropped on musketeer, then turn to giant 3. Skeletons-Inferno: Drop the inferno and let the musketeer start shooting it, then drop skeletons to take out the musketeer while the inferno kills the giant.
Best thing about all these counters is that you will gain elixir , , and will have a push going the opposite direction!
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